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- // Persistence Of Vision Raytracer version 2.0 sample file.
- // Dark, smokey glass ball
- // Quick example of how to make a "black" filter.
- // Just use dark shades of gray.
-
- #declare Gray90 = color red .9 green .9 blue .9
- #declare Gray80 = color red .8 green .8 blue .8
- #declare Gray70 = color red .7 green .7 blue .7
- #declare Gray60 = color red .6 green .6 blue .6
- #declare Gray40 = color red .4 green .4 blue .4
- #declare Gray30 = color red .3 green .3 blue .3
-
- #declare White = color red 1 green 1 blue 1
- #declare Blue = color blue 1
- #declare Red = color red 1
- #declare Yellow = color red 1 green 1
-
- #declare Black_Smoke =
- pigment {
- bozo
- turbulence 0.2
- color_map {
- [0 0.1 color Gray80 filter 1 color Gray60 filter 0.7]
- [0.1 1 color Gray60 filter 0.7 color Gray30 filter 0.6]
- }
- }
-
- #declare Dark_Smoke =
- pigment {
- bozo
- turbulence 0.2
- color_map {
- [ 0 .1 color Gray90 filter 1 color Gray70 filter 0.8 ]
- [ .1 1 color Gray70 filter 0.8 color Gray40 filter 0.7 ]
- }
- }
-
- camera {
- location <0.0, 3.0, -10.0>
- direction <0.0, 0.0, 1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0, 2, 0>
- }
-
- // Light source
- light_source { <10, 20, -30> color White }
-
- // Leopard Sky
- sphere { <0, 0, 0>, 100
- pigment {
- leopard
- color_map { [ 0 1 color Yellow color Red] }
- scale 5
- }
- finish {
- ambient 0.8 // make it "glow"
- diffuse 0
- }
- }
-
- // Black Glass Sphere
- sphere { <0, 3, 0>, 3
- // Try with no refraction or specular
- pigment { Dark_Smoke }
- finish {
- specular 0.9
- roughness 0.001
- ior 1.51
- refraction 1
- }
- }
-
-
- // Bright and Hokey checkered floor
- plane { y, 0
- pigment {
- checker color White color Blue
- scale 5
- }
- finish { diffuse 0.8 }
- }
-
-